NetEase.com Climbs After Profit Gains 3.8% on Chinese Online-Games Sales - Bloomberg

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NetEase.com Climbs After Profit Gains 3.8% on Chinese Online-Games SalesBloombergThe Beijing-based company won regulatory approval this month to offer an upgrade to its “World of Warcraft” game, which may boost subscribers to the title …NetEase 2Q Profit Rises 3.9% As Sales Jump But Margins Fall Wall Street JournalRPT-UPDATE 1-NetEase Q2 profit up 4.5 pct, misses expectations ReutersNetEase 2Q revenues beat Street; earnings miss The Associated Press World Market Media (blog)  - PR Newswire (press release)  - Daily Marketsall 96 news articles »

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NetEase Second-Quarter Profit Rises 3.8% as New Online Games Win Customers - Bloomberg

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NetEase Second-Quarter Profit Rises 3.8% as New Online Games Win CustomersBloombergThe Beijing-based company won regulatory approval this month to offer an upgrade to its “World of Warcraft” game, which may boost subscribers to the title …NetEase 2Q Profit Rises 3.9% As Sales Jump But Margins Fall Wall Street JournalNetEase Q2 profit up 4.5 pct, misses expectations ReutersNetEase 2Q revenues beat Street; earnings miss The Associated Press PR Newswire (press release)  - Daily Markets  - RTT Newsall 65 news articles »

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Starcraft II Midnight Launch - Breaking Global News

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Product Reviews (blog)

Starcraft II Midnight LaunchBreaking Global NewsClearly that much money seems insane to spend on developing on a game but given Warcraft had 11 million paying subscribers at on point, they make up their …The History of Starcraft GamePro.comBlizzard: StarCraft II Development Did Not Cost $100 Million 1UP.comBlizzard didn’t spend $100 million making StarCraft II Destructoid Computerandvideogames.com  - Play.tm  - Maximum PCall 106 news articles »

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StarCraft II Going 3D Post Launch - Gaming Union

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Digital Spy

StarCraft II Going 3D Post LaunchGaming UnionWith StarCraft II supporting 3D from Blizzard, will other titles such as Diablo II, or even World of WarCraft get the same extra-dimensional treatment?‘Starcraft 2′ Free for Korean ‘WoW’ Subscribers; 3D Patch Inbound Game Rant (blog)Korea’s National Sport The Atlantic (blog)all 19 news articles »

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“World of Warcraft” might go free-to-play sometime in the future according to lead designer

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Blizzard’s World of Warcraft is still the biggest and most profitable MMORPG around, making more money per month than many third-world countries thanks to its millions of subscribers paying a $15 per month subscription fee. But recently, competing MMORPGs like Dungeons and Dragons Online have been having great success switching over to free-to-play, microtransaction-based models. [...]

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StarCraft 2 free for WoW players in Korea, loses 18+ rating

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Blizzard is tweaking the business model for its upcoming StarCraft 2 release in Korea. IGN reports that the RTS will be free for Korean subscribers to World of Warcraft there, as Blizzard reportedly wants to bolster the MMO’s player base overseas. Other players will be able to buy the game outright for the US equivalent of about $54, or pick up $8 monthly or even $1.60 daily passes for the game …

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Non-Console Most Profitable For Acti - NowGamer

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MTV.com (blog)

Non-Console Most Profitable For ActiNowGamerThat leaves World Of Warcraft as Activision Blizzard’s biggest money-spinner with 11.5 million active subscribers all paying monthly fees to play. …Kotick: 70% Of Activision Operating Profit Comes From ‘Non-Console-Based’ Games GamasutraOnly 30% of Acti’s profits come from console games Videogamer.comKotick: Only 30% of Activision’s Profits Come from Consoles Escapist Magazine MCV  - MTV.com (blog)  - Metroall 30 news articles »

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