27
Aug
Author: // Category:
World of Warcraft
Random Feed wrote an interesting post today on
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At some point, in one of the reviews I wrote, maybe for A Doodle Flight, I was saying how interesting it is that the games I play the most are polished only to the point of not looking polished. I love the paper games, and the games that are stylishly funky, but I am craving some kind of highly polished iPhone game made by an experienced game designer. Today is my lucky day I guess, as Anders Hejdenberg, the lead designer of Battlefield 2: Modern Combat, has just put out a trailer for his new
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23
Aug
Author: // Category:
World of Warcraft
Random Feed wrote an interesting post today on
Here’s a quick excerpt
Blizzcon 2009: Blizzard devs discuss the class, item, and profession updates which will be implemented in the new expansion pack. Who was there : Lead game designer Greg Street, item designer Travis Day, and profession designer Jon Lecraft What did they talk about: The trio ran through an overview of the various changes in store for World of Warcraft when the Cataclysm expansion hits. The news was met with cheers and the some cries of dismay. The panel kicked off with a run thro
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23
Aug
Author: // Category:
World of Warcraft
Random Feed wrote an interesting post today on
Here’s a quick excerpt
Blizzcon 2009: The World of WarCraft dev team take attendees on a rollercoaster tour of the changes coming to the game with the Cataclysm expansion. Who was there: Lead game designer Greg Street, item designer Travis Day, and profession designer Jon Lecraft What did they talk about: The trio ran through an overview of the various changes in store for World of Warcraft when the Cataclysm expansion hits… Blizzcon 2009: From paladins to monks, Blizzard developers field questions ab
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22
Aug
Author: // Category:
World of Warcraft
Random Feed wrote an interesting post today on
Here’s a quick excerpt
BlizzCon 2009: Following reveal of fourth class, Blizzard Entertainment leads explain the flighty, powerful holy fighter. Who Was There: The Diablo III panel was lorded over by four of the lead developers on the game: lead world designer Leonard Boyarsky, technical game designer Wyatt Cheng, lead technical artist Julian Love, and lead designer Jay Wilson. The monk promises to pose a challenge for experienced players. What They Talked About:
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11
Jul
Author: // Category:
World of Warcraft
Random Feed wrote an interesting post today on
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July 11th, 2009 | Tags: change, Chris, druckfarben, Perpetual, With Share: Leave a comment | Trackback Related PostsChris Rock on The Late Show with David LettermanMessing With Chris Pirillo (1)Change World of Warcraft Realmlist with patch 3.0.2.Harry Potter and the Half-Blood Prince Video Game (Interview With Designer Chris)Change Your Hair Color with GIMP - TutorialAsk Steve to Change the “You Choose ‘08″ page. See Renetto’s Interview with NaderChris Rock on The Late Sh
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15
Jun
Author: // Category:
World of Warcraft
Random Feed wrote an interesting post today on
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In a survey commissioned by the Develop Conference (which runs from July 14th to the 16th in UK development hub, Brighton), and polling results from 9000 game developers, it’s been revealed that, unsurprisingly, Nintendo’s star game designer Shigeru Miyamoto has been voted as the respondent’s ultimate game development hero. What was heartening to see, however, was who placed in at No. 2 on the top ten list of favourite game developers – non other than legendary graphics guru (and game desi
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16
Mar
Author: // Category:
World of Warcraft
Random Feed wrote an interesting post today on
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Eric Boltjes, senior game designer for Guerrilla Games, talked to use about the studio’s in-game clan, the design goals for the game’s multiplayer, how World of Warcraft influenced some of their decisions and the game’s controversial controls.We also heard a bit about what’s to come and talked up the possibility of a Killzone movie.
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