02
Sep
Author: // Category:
World of Warcraft
webmaster@technorati.com wrote an interesting post today on
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Using two of the planet’s largest, creative online communities — World of Warcraft gamers and Etsy artists — as their laboratory, two Indiana University Bloomington researchers hope to understand how the inner workings of such massive, networked collaborations could benefit scientists, corporations and the very IT designers who facilitated the success of the two online communities.
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02
Sep
Author: // Category:
World of Warcraft
webmaster@technorati.com wrote an interesting post today on
Here’s a quick excerpt
( Indiana University ) Using two of the planet’s largest, creative online communities — World of Warcraft gamers and Etsy artists — as their laboratory, two Indiana University Bloomington researchers hope to understand how the inner workings of such massive, networked collaborations could benefit scientists, corporations and the very IT designers who facilitated the success of the two online …
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19
Aug
Author: // Category:
World of Warcraft
webmaster@technorati.com wrote an interesting post today on
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Exophase
Valve’s DotA Meets Trademark OppositionGeekosystemDotA is a mod for Warcraft III, heavily inspired by a mod for StarCraft, but updated and enhanced by some of Warcraft III’s unique mechanics, …DotA Creators “Counter-File” Trademark Against Valve Escapist MagazineFormer DotA Designers Counter-file for “DotA” Trademark ExophaseValve Will Have To Fight To Trademark New Game Based On Warcraft III Mod Kotaku.com (blog) GamesIndustry.bizall 9 news articles »
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15
Jul
Author: // Category:
World of Warcraft
webmaster@technorati.com wrote an interesting post today on
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We talk to WoW’s lead designers about the history and future of the Warcraft universe Designing an MMORPG is a unique creative challenge. The initial game universe can take up to five years to build and often requires the formation of a complex mythology to provide and maintain its narrative thrust through future add-ons and expansion packs. In this sense, it’s more like working on a TV series …
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05
Apr
Author: // Category:
World of Warcraft
webmaster@technorati.com wrote an interesting post today on
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The surgery game Trauma Center was one of the earliest examples of how the Nintendo DS could change our industry. By turning the stylus into a scalpel, the designers let players immerse themselves into the role of a doctor as never before. Unfortunately, the game simulated the pressures of actual surgery as well by presenting staggeringly difficult, time-pressured levels. Failure blocked the …
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11
Mar
Author: // Category:
World of Warcraft
webmaster@technorati.com wrote an interesting post today on
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In a lecture Thursday at GDC, Blizzard EVP of game design Rob Pardo shared Blizzard’s core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences. Pardo offered a plethora advice to the designers present, stressing that these lessons may not necessarily gel with other studios and suggesting that …
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04
Feb
Author: // Category:
World of Warcraft
webmaster@technorati.com wrote an interesting post today on
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Wired News
WoW Designers Discuss Arthas, Cataclysm EventZam NewsIn the Fall of the Lich King content update (patch 3.3), Arthas Menethil, one of the most sinister and iconic antagonists of the Warcraft universe, …World of Warcraft Patched to 3.3.2, Frostwing Halls Added SoftpediaWorld of Warcraft expansion goes live Stuff.co.nzWorld of Warcraft Rap Says “Get Lich or Die Tryin’” Escapist Magazine Atomicgamer - Wired News - 411mania.comall 23 news articles »
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