GDC: Blizzard’s Core Game Design Concepts (Gamasutra)

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In a lecture Thursday at GDC, Blizzard EVP of game design Rob Pardo shared Blizzard’s core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences. Pardo offered a plethora advice to the designers present, stressing that these lessons may not necessarily gel with other studios and suggesting that …

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WoW Designers Discuss Arthas, Cataclysm Event - Zam News

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Wired News

WoW Designers Discuss Arthas, Cataclysm EventZam NewsIn the Fall of the Lich King content update (patch 3.3), Arthas Menethil, one of the most sinister and iconic antagonists of the Warcraft universe, …World of Warcraft Patched to 3.3.2, Frostwing Halls Added SoftpediaWorld of Warcraft expansion goes live Stuff.co.nzWorld of Warcraft Rap Says “Get Lich or Die Tryin’” Escapist Magazine Atomicgamer  - Wired News  - 411mania.comall 23 news articles »

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Design with Intent (GOOD)

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How designers can influence behavior—and why they should. design mind on GOOD is a series exploring the power of design by the editors of design mind magazine. New posts every Tuesday and Thursday. Over the past several months, I’ve been fortunate to meet and talk to a number of people—among them Jan Chipchase of Nokia, Peter Whybrow of UCLA, and Caroline Hummels of Delft University of …

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Jeff Kaplan’s History Of Warcraft - Inside Mac Games

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Jeff Kaplan’s History Of WarcraftInside Mac GamesGame Informer has posted a new interview article on the history of Blizzard Entertainment’s Warcraft universe, with a focus on the company’s recent World of …Designers reveal their favorite memories as World of Warcraft turns five LubbockOnline.comall 2 news articles »

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Designers reveal their favorite memories as World of Warcraft turns five - LubbockOnline.com

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Designers reveal their favorite memories as World of Warcraft turns fiveLubbockOnline.comI would put the debut of World of Warcraft on par with these events, comparable to when the first caveman fermented the first grape. …Kim LIVE on Twisted Nether Blogcast 12/4 Cherry Hill Courier Postall 2 news articles »

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Designers reveal their favorite memories as World of Warcraft turns five (Lubbock Avalanche-Journal)

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World of Warcraft turned five last week.

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Taiwanese man “beats” World of Warcraft (Geek.com)

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If there’s one thing besides a fruity fantasy setting that defines the design of a massively multiplayer online role-playing game: its inability to be “beaten.” Think about it. While every other game out there can be beaten, or finished, that’s not in the best interests of MMORPG designers, who want to eke out that $15 monthly [...]

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