GDC: Blizzard’s Core Game Design Concepts (Gamasutra)

Author:  //  Category: World of Warcraft

webmaster@technorati.com wrote an interesting post today on
Here’s a quick excerpt
In a lecture Thursday at GDC, Blizzard EVP of game design Rob Pardo shared Blizzard’s core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences. Pardo offered a plethora advice to the designers present, stressing that these lessons may not necessarily gel with other studios and suggesting that …

Read the rest of this great post here

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