You (Sorta) Owe Dead Space To Aristotle [Game Design]

Author:  //  Category: World of Warcraft

Random Feed wrote an interesting post today on
Here’s a quick excerpt
Some deep reading over on Gamasutra on game design and narrative (courtesy of Company of Heroes narrative designer Stephen Dinehart ) could be my next graduate school adventure. The feature, Dramatic Play, analyzes the intersection of interactive media, drama and games as well as the classic tenants of play and storytelling that make or break a video game. Dinehart says that Aristotle’s original notion of dramatic play — that’s interactive drama where you experience a story instead of just heari

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